OpenGL ES Game Development Game Development Series eBook

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OpenGL ES Game Development Game Development Series OpenGL ES Game Development provides an in depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers It compares OpenGL ES to OpenGL EGL the new standard windowing APIs for OpenGL ES game development and platforms that are currently available It also provides coverage of the problems involved in mobile game development with OpenGL ES Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games The authors walk the reader through the steps reuired to develop a game on multiple mobile platforms which is the process involved with distributing their game via carriers This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones and who are comfortable with C and OpenGL's core features

  • Paperback
  • 400 pages
  • OpenGL ES Game Development Game Development Series
  • Dave Astle
  • English
  • 01 April 2014
  • 9781592003709